A Design Challenge for the Weekend
Yerdle is an exchange e-commerce platform that allows users to give away their stuff. Users have given away cars and pianos on the mobile app in exchange for credits that can be use to get other users’ unwanted stuff
More than 25,000 items get shipped through Yerdle every month, and companies such as Levi’s and Patagonia have used it to distribute unsold merchandise to market their brand instead of sending goods to a landfill.
Create a new visual reference for Yerdle that express characteristic of sustainability; use modern UI to express a delightful re-use experience.
- A clearly articulated, potential approach to a new UI for Yerdle as demonstrated in these 6 key screens: home, stream/browse, profile, item detail, checkout, and post.
Along with updating the user interface with modern aesthetics, I went through the user experience process to develop a flow that would be more useful than the original design.
Currently, the app seams as if every feature is a MVP; minimal viable product. Its' functions are just randomly place in the UI where it has room. Such, what are the difference between 'Home' tab and 'Explore' tab? 'Watch' and 'like' an item? Browsing used items or shopping used items? There's also consistency issues on visual styles and vocabularies; Post, Sell, Give, Yerdle? Gave? Yerdles? $35 or $0 USD? ¥RD?
A new kind of commerce platform.
YOU MUST POST TO BUY. In my redesign, the app structure is clearly defined by the categorical tree. Users are welcomed by the post first incentive, then feature items curated by the Yerdle's staff. Click into the search for exploring categories and specific searches.
EXPLORE + SEARCH
CATEGORY + FILTER
I am now an Independent Contractor for Yerdle's Android Development Team.
Project Date: Jan 2015
Project Length: One Weekend
Key Role: Visual Interaction Designer